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Fleeq Hosting

Rust

Rust plans run the official Rust dedicated server with four ports: the game, the server query, RCON, and the Rust+ companion app.

Rust downloads and generates its map the first time it starts. Allow about ten minutes after the server is provisioned before it shows as Running and accepts players.

Press F1 in Rust to open the console, and type:

client.connect <host>:<port>

with the address from your ready email (the game port, shown at the top of the server in the panel).

In Startup:

Variable Default
HOSTNAME A Fleeq Rust Server the name in the server browser
DESCRIPTION Hosted by Fleeq text under the name; \n for new lines
MAX_PLAYERS 60
WORLD_SIZE 3000 procedural map size; bigger maps use more memory
WORLD_SEED random set it to keep the same map after a wipe
LEVEL Procedural Map the map type
MAP_URL — a direct download URL for a custom map
SAVEINTERVAL 60 seconds between saves
SERVER_URL, SERVER_IMG, SERVER_LOGO — your website, header image and Rust+ logo
FRAMEWORK vanilla oxide or carbon for plugins

The query, RCON and Rust+ ports are set by your plan and can’t be changed.

RCON is enabled in web mode. Connect a tool such as RustAdmin with the server’s address, the RCON port shown under Network, and your RCON password.

Set FRAMEWORK to oxide (uMod) or carbon, restart, and the framework is installed. Put plugin files in oxide/plugins/ or carbon/plugins/ and they load automatically.

To wipe the map, stop the server and delete the map and save files under server/rust/ in Files (keep cfg/ to keep your settings), then start it. Take a backup first.