Rust
Rust plans run the official Rust dedicated server with four ports: the game, the server query, RCON, and the Rust+ companion app.
First boot
Section titled “First boot”Rust downloads and generates its map the first time it starts. Allow about ten minutes after the server is provisioned before it shows as Running and accepts players.
Check the RCON password first
Section titled “Check the RCON password first”Connecting
Section titled “Connecting”Press F1 in Rust to open the console, and type:
client.connect <host>:<port>with the address from your ready email (the game port, shown at the top of the server in the panel).
Server settings
Section titled “Server settings”In Startup:
| Variable | Default | |
|---|---|---|
HOSTNAME |
A Fleeq Rust Server |
the name in the server browser |
DESCRIPTION |
Hosted by Fleeq |
text under the name; \n for new lines |
MAX_PLAYERS |
60 |
|
WORLD_SIZE |
3000 |
procedural map size; bigger maps use more memory |
WORLD_SEED |
random | set it to keep the same map after a wipe |
LEVEL |
Procedural Map |
the map type |
MAP_URL |
— | a direct download URL for a custom map |
SAVEINTERVAL |
60 |
seconds between saves |
SERVER_URL, SERVER_IMG, SERVER_LOGO |
— | your website, header image and Rust+ logo |
FRAMEWORK |
vanilla |
oxide or carbon for plugins |
The query, RCON and Rust+ ports are set by your plan and can’t be changed.
RCON tools
Section titled “RCON tools”RCON is enabled in web mode. Connect a tool such as RustAdmin with the server’s address, the RCON port shown under Network, and your RCON password.
Mods and plugins
Section titled “Mods and plugins”Set FRAMEWORK to oxide (uMod) or carbon, restart, and the framework is installed. Put plugin files in oxide/plugins/ or carbon/plugins/ and they load automatically.
To wipe the map, stop the server and delete the map and save files under server/rust/ in Files (keep cfg/ to keep your settings), then start it. Take a backup first.